Texture atlas creator for Unity

You can combine textures and/or remap the UV’s for the 3D models. By having full control over the size and position of the textures that are being placed in the atlas you will never stand for surprises when exporting. This will cost some more time than auto-generating your texture atlases but you know whats going on and which models/textures are getting priority. The tool can also be used to make 2D sprite sheets.

  • Combine textures/sprites.
  • Automatically adjusts the UV’s of the assigned meshes to match the new texture atlas.
  • Exports meshes as OBJ.
  • Exports texture atlas as PNG.
  • Exports texture atlas as a (sliced) sprite sheet.

One Response

  1. A life saver! As a game artist, I looked for many tools for combining a lot of textures and meshes. Never knew i would find a solution as a unity tool! This one had the exact features i was looking for and it’s so easy to use, thanks to the simple interface! Awesome work Max!

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